And, for the most part, they did a fantastic job with this sequel. So along comes Pandemic Studios (a newcomer currently working on Dark Reign 2) and Battlezone II. It’s a wonder I’m even talking about it right now. Maybe the licensed name Battlezone turned out to be a hindrance to sales given the notoriously underwhelming gameplay of other revamped retro arcade hits. Maybe the game was advertised too little and too late. Maybe the cross-genre gameplay didn’t immediately appeal to buyers. It got rave reviews, including Computer Gaming World’s Action Game of the Year Award in 1998, and virtually everyone who played it had great things to say.īut nobody bought it. It was an exercise for the mind as well as the trigger finger. From the cockpit of your tank, and with the help of an extraordinarily well-done interface, you built up your base, set resource gatherers to work, set up base defenses, and scooted off to dish out some spank to the bad guys. The game had you piloting a healthy variety of futuristic hover tanks armed to the gills with lasers and missiles and whatnot. The original game, developed by Activision a few years back, was a thoroughly satisfying blend of first person action and real-time strategy. I don’t know what that means exactly, but let’s just get on with the review…įor those of you unfamiliar with the Battlezone series, here’s the scoop. Unfortunately, first impressions don’t always last and it turns out this show pony has a few crooked teeth. ![]() When I first got my hands on Battlezone II: Combat Commander, I thought it was truly great stuff. Here we have a good example of why Gone Gold’s reviewing policy (first a Quick Take then later a full Review) makes a lot of sense. The part about the printed manuals and reference cards made me nostalgic for physical media. Seems like as good a time as any to copy and paste this review of Battlezone 2 that I wrote for Gone Gold 18 years ago.
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