![]() Just so you guys know, I'm not a graphics whore in the least, and if this game showed me that it had better gameplay on the Wii, that's the system I'd buy it for. An overall loss of the sense of speed that this game is supposed to provide. ![]() Less inspired level design than on the other two systems. The same clipping issues that plagued Adventure and Adventure 2. Awful textures (especially the vines growing off of the wall Sonic is running on 23 seconds in). Being let down by Sonic games is a fandom expectation I experience on the way back to my precious IDW comic, I don't think I could handle it when I feel pretty convinced this game could rock faces.Low poly backgrounds that remind me of Crazy Taxi waaay back on the Dreamcast. On the other hand, this incredibly rad idea getting totally let down in the traditional style of "Sega gave Sonic Team zero budget, manpower, and told us to hurry it along already," that might cause me to cry blood. On one hand that means I'm probably gonna give Frontier a wide berth despite it inevitably not being "the game that finally proves Sonic can work in 3D" or whatever it is we say these days, experimentation breeds failure on the path to success and I don't need this to be Sonic's BotW moment or whatever the hell, I'm fine with a game that creates a new foundation for the series in a way that can be meaningfully built upon. ![]() I bring this up to say that designing a sandbox to be traversed at lightning fast speed with deliberate platforming effort, the intended endpoint of Sonic, is maybe the sickest possible thing you could do with the character. Kat, meanwhile, can just fucking fall at terminal velocity in any direction, and Gravity Rush is a game for whom the act of movement is the most awesome shit in the universe and is at least half the reason it's worth playing. Both of those made you earn portions of the map through progression, that part's gucci and maybe it should show up more, but more importantly is that the movement tech of Kat and Cole was an inherent part of their character that was easily accessed Cole just has to find a powerline and boom, he's off, his parkour skills let him quickly scale a building and his Ice powerset (ie: the powers you get from playing the game like a sensible person) gives him a launcher that lets him immediately pop into the air which, coupled with his hover power, makes movement an elegant little dance. Which then got me to thinking about my less traditional sandbox experiences Gravity Rush and Infamous 2. This is part and parcel of living in an organic, seamless, loaded all at once world map, the point of a sandbox is to exist within it, and it fills me with loathing. Walking to a place requires a lot of negative space and so movement is deliberately a languid affair with fast travel and horseback riding if you need to get somewhere in the vicinity fast enough, but taking a vehicle still requires a deliberate effort and altering to how you control yourself you don't control John Red Dead Redemption the same on horseback as you do on foot, you gotta find a horse, get on, get up to speed, and voila, and the ulltimate endpoint of this is merely to reach a destination faster, where a major part of the game is just getting to that place. Because of the way these biomes were designed, the act of moving around the world was fun to me, because in this case, journeying was about reaching the destination as opposed to the journey itself, and so the journey was made fun to navigate.Īnd it got me thinking of my few traditional sandbox experiences, and those experiences are that I hate them and they're slow and boring. There's lots of slopes, verticality, platforming around structures looking for goodies, and most importantly of all the protagonist can just bust out the Naruto Run out whenever he feels like it. Shin Megami Tensei V was really good for this, just bear with me a sec: It's structured in Monster Hunter/Xenoblade -style biomes where they exist separately from one another. A sandbox with a lot of movement tech sounds like a good time.
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